/***************************************************************************
 *   Copyleft 2006-2007 by												   *
 *	 Iwanicki Krzysztof													   *
 *   <gamma.mini.pw.edu.pl/~iwanickik>									   *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 ***************************************************************************/
#ifndef __CURSOR3D_H__
#define __CURSOR3D_H__

#define CURSOR_SIZE		30.0f

#include "../Object3D.h"

class Cursor3D: public Object3D {
private:
	Point4D mWorldPosition;
	Point4D mScreenPosition;

public:

    /**************************************************************
    * Constructors                                                *
    ***************************************************************/
    Cursor3D();
        
    /**************************************************************
    * Operators                                                   *
    ***************************************************************/


    /**************************************************************
    * Other helpful functions                                     *
    ***************************************************************/
	virtual cVoid Render(Renderer& renderer, Matrix4D& matrix, ProjectionPlane& plane);
	virtual cChar* GetName();
	virtual cVoid DisplayInfo(Renderer& renderer);
	cVoid Update(Point4D point);
	cVoid SetWorldPosition(const Point4D& point, Matrix4D& worldMatrix, Matrix4D& persMatrix,
		cBool bChangeZ = false);
	cVoid SetWorldPosition(Point4D& point, Matrix4D& worldMatrix);
	cVoid Transform(Matrix4D& worldMatrix);
	Point4D GetWorldPosition();
};                                                                 

#endif // __CURSOR3D_H__